Friday, February 01, 2008
Occam's Razor
I don't think it's crazy to say that a more parsimonious explanation for Iran nearly dropping off the face of the internet
| Router | Location | Current Index | Response Time (ms) | Packet Loss (%) |
| misschaos.chaos-studio.com | China (Shanghai) | 81 | 181 | 0 |
| gsrmum.vsnl.net.in | India (Mumbai) | 72 | 270 | 0 |
| core-mgl.cbn.net.id | Indonesia (Mangole) | 79 | 205 | 0 |
| router1.iust.ac.ir | Iran (Tehran) | 0 | 0 | 100 |
| cs1mr1.comsourceone.com | Japan (Tokyo) | 85 | 146 | 0 |
| gateway.ix.singtel.com | Singapore | 68 | 217 | 12 |
| tpnoc1-osr-transit.ix.giga.net.tw | Taiwan | 74 | 149 | 12 |
is that we're installing the hardware and software to allow us to read every packet going in and out of south-west Asia, and we don't want them to know it.
(Chart from Internettrafficreport.com, story courtesy of Slashdot)
Related: New submarine can tap fiber-optic cables (hat-tip AC)
Related: Hackers cut cities' power (hat-tip Sharpr)
Must read: Don't Forget by Mike Tanji
Monday, August 28, 2006
Computer Games Aren't Bad For You, and The Internet Is Good For You
The text's statements on computer games are doubtful. It states that "an increasing number of studies show that playing violent games, like watching violent TV, increases hostility and aggression." However, more than half of studies looking at the connection between media violence and violent activity failed to find any significant link (Pinker 311). The spread of video games has mirrored the fall in the violent crime rate. Nor it is clear that the greater appeal of software applications to boys than girl is a problem. Newborn boys show a greater affection for mechanical contraptions than newborn girls in their first day (Alford and Hibbing 2004), so how are similar observations later on surprising? Likewise, the the Columbine shooters played “Doom” lessens when one learns the last game they played was bowling (Moore 2002).
13:55 Posted in Software, UNL / Child Psychology | Permalink | Comments (5) | Email this | Tags: internet, video games, computer games, violence, creativity