By continuing your visit to this site, you accept the use of cookies. These ensure the smooth running of our services. Learn more.

« Fingertip Feeling, and Other Implications of a Modular Mind | HomePage | Chinese (the Nationality and the Languages) »

Wednesday, September 13, 20061158177300

Short Review of iTunes 7 with Cover Flow

Props to Apple for iTunes 7, the first program with a 3D interface that isn't terrible.

iTunes 3D: Actually A Good Idea

Generally, 3D is used to increase flashiness and destroy usefulness. From numerous forgetting web browsers to games, such as Half-Life 2 and Warcraft III, designers have labored hard to make programs slower, more sluggish and less user friendly by adding the glitz of the z-axis.

Apple has bucked that trend.

iTunes 7 incorporates a nifty tool that lets you "flip" through albums on your computer, and it will even download album art off of the iTunes store if you do not have it already on your computer. Apple calls this technology "Cover Flow," and it is an easy, intuitive, and relaxing way of browsing the music you own and what you want to play next.

14:55 Posted in Software | Permalink | Comments (4) | Tags: itunes, music, cover flow



I completely agree. I have actually hunted down the remainder of my missing "album art". It reminds me very much of walking up to an old style jukebox and flipping through the song selections.

I am a die-hard PC user starting with my first IBM PC 8088 in the 80s. However, I am very much impressed with Apple's attention to useful, easy design. So much so that I purchased a new MacBook Pro for my wife's birthday.

I hope Apple keeps innovating. Ps. Like the comments on the slow games too.

Kind regards,

Bill Rice

Posted by: Bill Rice | Thursday, September 14, 2006


Wonderful to see you around! Thanks for commenting!

A friend of mine, who works a door down from me, also installed iTunes 7, and also reported hunting for album art. So that makes three of us!

Uselessly "3D" games are slow in two ways: machine-wise and person-wise. In Half-Life 2, the menu could take minutes to load because the menu was (for some idiotic reason) a 3D level. In Civiliation III, the designers were to intent on making sure the user noticed the detailed artwork, that only a little of the playing board could be seen at one time. (And at a higher resolution, text and things like that became laughably small.) So while Micropose created perfect the perfect interface for a war/strategy game -- a 2.5 view that gave a lot of contextual information -- Firaxis did the opposite with Civ2 -- a "3d" view that give little worthwhile information.

Take care!

Posted by: Dan tdaxp | Thursday, September 14, 2006

The interface is good and has improvements.

So far though, I am having some performance problems with it. If there is anything else of substance going on on my PC, I get a wabble with playing back songs or podcats.

I am assumimg there will be a patch for that.

Posted by: purpleslog | Monday, September 18, 2006


You're exactly right about iTunes 7's poor performance. One reason I'm finally blogging my photos from the Black Hills [1] is that I'm trying to get enough files off my laptop to run a defrag. I listen to music a lot, so iTunes' sluggishness can slow everything down.

From time to time this even causes music stuttering, which is terrible.

Still -- the first functional 3D interface ever!

[1] http://tdaxp.blogspirit.com/archive/2006/09/17/the-black-hills-part-i-crazy-horse.html

Posted by: Dan tdaxp | Monday, September 18, 2006