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Chapter II. Applicable Models
Note: This is an excerpt from a draft of my thesis, A Computer Model of National Behavior. The introduction and table of contents
are also available
Chapter II. Applicable Models
2.1 Introduction
This section covers avenues of research that were considered as potential models. Games are looked at, from primitive board games played for thousands of years to new single players games that unfold on a computer. The mathematical area of game theory is examined for what it contributes. Lastly the increasing interrelated disciplines of artificial intelligence and simulation are examined.
Computer Science Thesis Index
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